
The fight is actually a reference to a nightmarish level from Mario Sunshine called “ The Manta Storm” that takes place in the Sirena Beach area. If you split them up enough, you eventually prompt the next stage of the battle: Image: Nintendo via Polygon As you spray the silhouette, it will split into smaller and smaller manta ray shadows. When you initiate the fight, he disappears into the ground and you see a light shadow of a giant manta ray appear on the ground that covers the floor with paint. In it, you battle Big Man, the lovable giant manta ray of Deep Cut. The level that references Mario Sunshine is the boss fight for the sixth area of Alterna in the single-player campaign. One of these levels contains an Easter egg that references Super Mario Sunshine. The game is known for its online competitive multiplayer, but it also has a single-player campaign in which you explore an arctic land called Alterna. In Splatoon 3, you play as cephalopod-inspired characters called Inklings and Octolings, which shoot colored ink from guns and other weapons. So, yes, I think I'd challenge your original assertion that it's underrated.Splatoon 3 launched on Friday, and thanks to a boss fight in the new shooter, you can now relive the horror of one of the worst levels from Super Mario Sunshine. I have a very soft spot for it for numerous reasons (in part because it was a highlight of my career in the industry years ago), and I still enjoy it today as a great gameplay experience. Given the OP, I think it's clear that there are still many people who love it.

As I said, it received pretty high scores when it came out, and both as a game and a Mario experience, it was generally received highly favourably. I think that, if you stand back with some historical perspective, Super Mario Sunshine probably doesn't stand up to the Galaxy games and that's probably a fair assessment.īut does it mean Sunshine is underrated? I don't think so. As time goes by and new games come out, people tend to re-assess the way they placed previous games in the series.
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Remember that we've now had two Super Mario Galaxy titles, plus Super Mario 3D World.

Things always change in retrospect though. I remember not being alone in my scoring of the game, or my general summations of it. I was one of the people who reviewed it, and I gave it a very high score at the time. I'm not sure if Super Mario Sunshine is underrated. It's totally okay for you to love Sunshine. And I can't say Super Mario Sunshine is underrated when it's lacking in that department.

But they almost never mention the game design. When I ask people what they love about Super Mario Sunshine, they generally mention several things. Super Mario Sunshine didn't, outside of the FLUDD-less levels - which, ironically, were many people's favorite parts of the game. Super Mario 64 at least retained some element of that. Super Mario is about tight, linear platforming. To paraphrase a certain magazine article, trudging around open fields is a job best left to Link.

And that's not what Super Mario is about.
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Rather than taking the opportunity given by discs to make more linear levels and more of them, they made levels that were full of empty space. When it came to making Super Mario Sunshine, Nintendo went the completely wrong direction. Now with Super Mario 64, there were open levels, but, crucially, they were still somewhat small, almost diaroma like, and it still took a good amount of platforming to get around. Super Mario levels are supposed to be tight, linear, and generally focused on platforming or variations of it. For some, the constant tropical theme can become restrictive and tiring due to a lack of variety.įor me, the biggest problem with Sunshine is its level design. Its missions are sometimes poorly thought out. Super Mario Sunshine has a lot of problems. Just because you like something doesn't mean everyone else is wrong.
